Hello everyone,
I'd like to share with you some information about my game, Interstellar defence troops (IDT).
I've been making it for about 2 years of my spare time.
Web-page: Wiraingames.com
Game features:
- Four game modes 'Battles', 'Survival', 'Rush', 'Waves'
- Four levels of difficulty
- Enemy attacks from all directions (no fixed routes)
- Game research tree
- Game bonuses: 'Damage', 'Fire rate', 'Defence', 'Mass heal', 'Orbital strike', 'Death rays'
- Two camera modes FreeLook & RTS
- No resources for killing enemies, you have to mine minerals and build power plants
- Game speed control (faster, slower, pause)
- Game tutorial
Technical side:
- Engine: Ogre3D + my game framework
- Scripts: Lua, ToLua++
- GUI: CeGUI
- Sound: OpenAL
- Input: OIS
IDT reviews:
- Geek Preview - "There's tons of room for playing the game again and again and it definitely brought something new to the table!"
- Gamers Armada - "Interstellar Defense Troops by Winter Rain Games is a classic game with a slightly different twist"
- True PC Gaming - "It is a challenging, polished, and addicting little gem that’s well worth playing"
- Brash Games - "Set against the gorgeous backdrops of endless star fields, vast planets and dotted with asteroids, IDT presents yet another twist on tower defence"
- Page of reviews - "Winter Rain Games offers up a title that not is only challenging, but a variation on a tired formula"
- SpaceSimCentral - A short overview of Interstellar defence troops from SpaceSimCentral
- Real Gaming Network TV - A few words about IDT by Real Gaming Network TV
IDT links:
- Web-page: Wiraingames.com
- Facebook page: Facebook.com
- Twitter page: Twitter.com
- Blog: Winterraingames.blogspot.com
- YouTube video: Youtube.com