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Vladimirov
Vladimirov 20hours 2mins ago replied:

it will be released there some day

+1 vote     media: Isildur and Elendil
Vladimirov
Vladimirov Apr 15 2014, 8:12pm says:

Great shot!

+1 vote     media: Reviewing Platform
Vladimirov
Vladimirov Apr 15 2014, 3:27am replied:

Thats just a hightmap, I'm not making any models for the Erebor. But of course with Erebor there is more opportunity to bring the beauty and glory of dwarven architecture than with old Moria.

+1 vote     media: Lonely mountain WIP
Vladimirov
Vladimirov Apr 14 2014, 4:58pm says:

Looks great for me. You've got an animated palms or static?

+1 vote     media: Jungles
Vladimirov
Vladimirov Apr 14 2014, 4:30am replied:

I don't know, of course I want to release it as soon as possible, but I also want to bring as more content with the release as possible. Kind a paradox. Well, I think when the 21st hall, Durin's bringe, east gates will be done, I'll release it.

+2 votes     mod: There and back again
Vladimirov
Vladimirov Apr 4 2014, 4:54pm replied:

This week, I think.

+2 votes     mod: There and back again
Vladimirov
Vladimirov Apr 3 2014, 6:02am replied:

Thank you. They revealed release data for Shadows of Mordor. Just thinking, there are hundreds of interesting stories described in the books, and mentioned in the books (what about the Balin's expedition to reclaim Moria fate?), and W&B made a game with super stealth assassin with glowing eyes, who is half dead and can destroy the whole Mordor army alone and kick *** of Sauron. Maybe they should reconsider their project manager candidature and put there someone who at least read the title of Tolkiens books.

+3 votes     mod: There and back again
Vladimirov
Vladimirov Mar 28 2014, 10:41am says:

Looks great!

+1 vote     media: The Last Dragon
Vladimirov
Vladimirov Mar 23 2014, 6:09am replied:

More are comming soon. Yes it is vast, I don't know smth about 0,6x1,8km. So there will be monuments, chambers, living quarters,training grounds etc. 21st hall will be one of the biggest places in Moria.

+3 votes     media: Dwarven kingdom
Vladimirov
Vladimirov Mar 15 2014, 3:49am replied:

I'm all by myself. And mr.OwenYulefield sometimes helps me with reference pictures.

+2 votes     mod: There and back again
Vladimirov
Vladimirov Mar 14 2014, 7:21am replied:

yeah, I thought about it. But now the project is on such stage that can only make W&B representatives smile, and of course not to make any warnings.
Some info about the actual progress - LOD of custom objects is working fine. 21st hall takes shape. Screenshots will come soon, I suppose.

+1 vote     mod: There and back again
Vladimirov
Vladimirov Mar 7 2014, 1:33am replied:

Yeah, sure.

+2 votes     media: Isildur and Elendil
Vladimirov
Vladimirov Mar 7 2014, 1:19am replied:

Well, I don't worry about it a lot, sometimes it is enough to change the name of the character or of the place to avoid copyright. Or, in case of big problems make a new page.

+3 votes     mod: There and back again
Vladimirov
Vladimirov Mar 6 2014, 4:04pm replied:

thanks a lot. It is just some old models I did for MERP.

+2 votes     media: Isildur and Elendil
Vladimirov
Vladimirov Mar 6 2014, 11:50am replied:

Can't just leave it like that after all those evenings with CK and all those lags and bugs, you know.

+3 votes     mod: There and back again
Vladimirov
Vladimirov Mar 6 2014, 7:44am replied:

Well, in a movie they put Elendil there for some reason. I really don't know why. So, there was not a good concept of how Anarion should look like, and I decided to make a movie version.

+2 votes     media: Isildur and Elendil
Vladimirov
Vladimirov Mar 5 2014, 5:58am replied:

That's not W&B that time. Just some problems in real life. Anyway I'm stil working. Unfortunately I can't show any pics, because I'm assembling the 21st hall in 3ds max, and after that there will be a worst part of importing to the Skyrim and assembling there. So now the chamber of Mazarbul is ready and fits perfectly in the hall. And I also made new pillars from scratch.

+2 votes     mod: There and back again
Vladimirov
Vladimirov Jan 17 2014, 5:50am says:

Guys I had a terrible time. I can't say anything certain about the future of the mod. What can I say is that at least I'll try to finish some models I stated and the big hall. The last time I tried to make a LOD for a hall it didn't work properly. And again CK is really a disgrace, and not a pleasure to work with it.

+4 votes     mod: There and back again
Vladimirov
Vladimirov Oct 30 2013, 5:07pm replied:

yeah, now it mostly new models, so it has minimal impact on the game

+2 votes     mod: There and back again
Vladimirov
Vladimirov Oct 30 2013, 5:55am replied:

More likely there will be a teleport or smth to Middle Earth at least in the first stages.

+2 votes     mod: There and back again
Vladimirov
Vladimirov Oct 29 2013, 4:28am replied:

The playable map can't be bigger then 4096x4096, thats in a quarter bigger than a Skyrim, maybe more. The map will cover a quad of Middle Earth with Moria and Lothlorien.
So, other Worldspaces with other parts of middle Earth could be build separatly. But I'll try to make patches (actually they are really big, Skyrim is not a small world) feel the whole.
About this worldspace - Moria is big, it should be about 9x5km in game, with different levels, different halls and chambers, watermills etc, so it should be itself a big world underground. Really big one. And more importantly looks like it is possible to make.

+4 votes     mod: There and back again
Vladimirov
Vladimirov Oct 28 2013, 12:08pm says:

Almost finished the model of Balin's tomb. Huh, it is so small in the movie, looks like they really put the cameras to the corners of the chamber to make it feel bigger . But it is one of the greatest scenes in the movie, in my opinion, so I decided to model it exactly the same, to bring that feeling.

+2 votes     mod: There and back again
Vladimirov
Vladimirov Oct 26 2013, 3:13am replied:

Modeling Chamber of Mazarbul. It would be long, maybe a week, then will be some screens.

+3 votes     mod: There and back again
Vladimirov
Vladimirov Oct 14 2013, 6:09pm replied:

More likely, that in this world space will be a part of Lothlorien. I'm gonna import 4096x4096 hightmap, it would be bigger than Skyrim in a quater, if I'm correct, so thats a hell of a job even with that size

+3 votes     mod: There and back again
Vladimirov
Vladimirov Oct 14 2013, 1:38pm replied:

had not too much time last few weeks, but however, I had a hard time with CK. The main thing is that now it is clear how to make the dungeon really big. Well and I tried to understand how to import the hightmap, looks like it is not so hard. It won't be the hightmap of the whole middleearth, only region of Misty mountains with Moria and a little part of Lothlorien maybe. I'll try to make it a little bit bigger than a playable Skyrim territory.

+1 vote     mod: There and back again
Vladimirov
Vladimirov Oct 3 2013, 3:13pm replied:

Cryengine is very powerfull and flexible engine, but it is simple to create FPS in SDK, but not an RPG. It is not impossible to make it, just like it is not impossible to make an orbital Death star.
About Skyrim - there is a CK, with all the possibilities it can provide in making RPG, and there is a Nexus full of interesting mods and stuff with a great community.
But yeah, when I first saw Skyrim's graphics, I thought "What the hell? Maybe there is smth wrong with my settings?". But now there are graphics mods, and, hey! there is ENBSeries - with proper settings it can provide graphics at least not bad! And blow up your computer of course.

+2 votes     mod: There and back again
Vladimirov
Vladimirov Oct 3 2013, 1:58pm replied:

Unfortunately, Skyrim is a little hard for modding, compared with Oblivion. For me at least. I mean, adding custom models is tricky, but still it is possible.

+1 vote     mod: There and back again
Vladimirov
Vladimirov Sep 27 2013, 8:16am replied:

I had not much free time these two weeks, but, however, there is a progress, it is not about the modelling, but about the CK and game size standarts, and other important things, that should be clear until creating big structures. There are still some very important things to clear up, but eventually it is all that need to be done to prevent future problems.

+2 votes     mod: There and back again
Vladimirov
Vladimirov Sep 20 2013, 4:55pm replied:

Parallax works fine, if there is a light nearby, so it can be implemented in such locations as the Chamber of Mazarbul. Now got some problems with interior cell limitations, I asked about it in Beth forums yesterday, no replies yet. The 21st hall can be assembled huge, but it would be better to try make it bigger.

+2 votes     mod: There and back again
Vladimirov
Vladimirov Sep 14 2013, 3:33pm replied:

Yeah I spend all my free time doing this. Tried to find if parallax can work in interiors. Looks like it can be emplemented, but not in ambient light, it is visible only in omni lights. That means it would be only in optional locations, not everywhere.
Another little, but very nice thing is distructible stuff - that also took time to understand.
Actually there are a lot of things, that have been tested, not all of them seem too good for the mod, bud many are useful.

+2 votes     mod: There and back again
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