I am currently the leader of the {-SDW-} Clan, a head storywriter of the 1187 modification, Mercenary Concept Designer, and a Voice Actor for 1187. 1187 has progressed very much in the last few months, and I am proud of our accomplishments. Looking back I can say that this mod is completely worth the time and effort needed to pull it off. I'm looking forward to what else we can accomplish.

Report RSS 1187 Development Blog #5

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Captain's Log, 22 hundred hours...it's cold and dark. I don't know how long I will survive-

Ah screw it, onto the main article that you folks have been waiting for!

  • Work on Map 8 continues! Joure got his good graphics card working again so he is polishing up the previous levels so we can officially put them behind us! We're also compiling all maps with HDR.
  • HUGE news coming in a month or so, we cant wait to share it with our loyal fans.
  • My character is being introduced in Map 7 now due to a storyline change (minor one). We're working on getting scene in Map 6, 7, and 8.
  • Huge effects and particle systems are gonna be present in Map 8, it's going to be very impressive and frightening.
  • All weapons have been replaced, only the RPG and Grenade remain as standard HL2 weapons in the mod at this point.
  • More AI coding is going into the new NPC enemies, expect smarter enemies that react to different situations a hell of alot better. Vortigaunts have improved significantly.
  • There's going to be a change in pace after our big news announcement, it isn't a bad thing at all of course, just more info for the fans.
  • As always, we are committed to bringing the most out of every level and will thoroughly test every level for bugs and glitches.

That's all for this month folks, keep watching 1187!

Over 'N' Out,
-Vis-

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