I am currently the leader of the {-SDW-} Clan, a head storywriter of the 1187 modification, Mercenary Concept Designer, and a Voice Actor for 1187. 1187 has progressed very much in the last few months, and I am proud of our accomplishments. Looking back I can say that this mod is completely worth the time and effort needed to pull it off. I'm looking forward to what else we can accomplish.

Report RSS 1187 Development Blog #3

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Well, it's that time again: Time to add another blog for the masses!

Alright, time to get down to business. 1187 has made more progress than ever, and I can safely divulge some new information for my ModDB friends.

  • Ironsights are back, and working. They improve your accuracy, but slow you down to 65% of your movement speed, you also cant sprint.
  • The Armored Zombie is ingame and fully coded, raping things left and right. You really gotta watch out for them things, if you get stuck in a small room with them you are utterly screwed. They also run almost as fast as you sprinting.
  • About 2 more new enemies are on the way that will make their appearances in Map 8. Another new one is also being added to the mod, and I believe it has been modeled.
  • The helicopter is being scrapped completely and being replaced with a custom one by Dec, built from scrap (It really is badass).
  • New weapons to replace the default HL2 ones are being added in, but slowly. We think we have a reliable modeller for us now.
  • The downing and revival system for John and other NPC's is in place and working perfectly.
  • John can now melee enemies if they get too close.
  • Vortigaunts now have a 2 in 7 chance of missing you when they fire their lightning shots. We're also trying to give them some sort of melee or grapple attack for CQB.
  • A miniboss is in the works for around Map 11, watch out for it. It WILL NOT be easy by any means.
  • Joure is optimising maps with viewdistance and fade for props. He's also working on area portals to reduce lag in intensive maps.
  • More puzzles and hard combat battles have been added in, no experience is ever the same.
  • There's another big announcement, but you'll have to wait for Joure to tell you all about that one in a few weeks once it's working =P.

Well guys, that's about it for the 1187 update. Just wanted to tell you all what is going on behind the scenes (As much as I can of course...). Stay tuned to the 1187 page for more updates as they come along! Work on Chapter 3 is beginning next week, and I'll be gone all of next week. Oh well, it's all for the best. Hope you all have an excellent Summer Vacation and keep modding!

Play On,

~Vis~

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