I'm a 20yr old Gamer and Independent Game Developer from Queensland, Australia. I'm taking a year off of a University Course to develop a large Mod Project on the CryEngine2 to improve my skills and give the community a new gaming experience. The project I am working on for the next 11 months is codenamed 'The 2010 Project' and will released around Xmas 2010...

Report RSS PROJECT UPDATE - 23/03/2010

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Just a quick update before the end of the month. Basic geo for the major environment of 'The 2010 Project' is on course and several quick snaps taken in the editor should be ready and up online on the 31st of this month if nothing else comes up.

The environment in question is the futuristic city in which a large chunk of the game takes place, and will largely be created from scrap, using very little original assets other than decorations and surface textures. The city itself will have a very simple theme and style, eliminating the need for extra development time but the style in mind will give the city itself a very 'different' atmosphere. A few new notes about the city include:

- The city will have a very simplistic style, with clean flat geometry making up much of the structures and the streets.

- This however will not cut down on the visual quality of the city, surfaces will still feature a great level of detail.- The city will be several square kilometres, and many structures will be enterable. This will ensure that travel and combat between the streets, rooftops, and 'other' settings in the city will be quick and easy.
- The city will not be free-roam, but will be quite wide and open. It'll be split up and accessable over several levels to ensure the game doesn't become too resource hungry and is playable on a wide range of gaming machines.

More details to come in the following days, a little busy at the moment and can't post anymore tonight. Cheers ;)

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