I am a CSU IST graduate. I love gaming, movies, music, and anime. I like to write stories. I'm learning Unity3D. My PSN is Vahsol. Creator of Shoy Schot!

Report RSS Shoy Schot! nui Sunday Report #9

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Sunday Report #9

This week in Shoy Schot! nui-Land!

I worked on the secret thing some more--mostly taking a break from what I was doing and finished the technical aspect of it. Because of its size, I couldn't work on both it and Clementine. The two are too complex to work on their main parts at the same time. I did however worked on some of Clem's concept designs.

This week also, saw the release of a DEMO VERSION of Shoy Schot! nui. It's just a taste of what's to come. Read my earlier post for more details. Indiedb.com

Since the DEMO VERSION of the game was released there have been several improvements made to the actual game. They include:

1. Fixed error with the Death Responses of Endless Tower not rewriting properly when the screen refreshes

2. Overhauling the Shortcut System
>Better Consistency
>Increased Efficiency

3. Redesigned the Game Setting's Menu
>Was 19 options all on 1 page
>Now 20 options divided across 2 pages
>Changed order for better usability
>Other minor changes

4. Complete Color Blind Mode for Shoy Schot! nui (not including mini-games and Still Here) when Colors are set to off.
>Before some colors stayed on

Other than that, I mostly spent the week doing polishing. Just improving the core systems. I had originally planned to do this stuff after the secret thing and Clem were done, but since I ran into a few problem with those things, I decided to change schedule and do those things now. And I'm glad I did, because these little changes really made a big impact on the overall feel of the game.

That's all for this week.

Seeya next week.

End~

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