working on mods for dukenukem 3d and other build engine games and fallout 2 and working with photo shop cs5 and game maker and mapping with doom and basic codeing with half life 1 and basic model decompile and changing orgins and the like play games just as much as i mod them. also using 3d max 2011 and blender doom engine rocks while the build engine rules made a game on the doom engine

Posted by unknow5763 on Jun 22nd, 2011

after about a week of learning the doom 2 engine i have stared development of my own game
a simple puzzle game non violent thing please track and comment and give me advice as it is my first serious project

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DEAD_FiSH
DEAD_FiSH Jun 22 2011, 6:20pm says:

Go for it dude! But I can`t give you advices because I don`t know what kind of puzzles it will have.
Anyway, are you making it as a mod for source port like ZDoom (that I use) or DOS like in old days.
I like the graphic style, its good.

+2 votes     reply to comment
unknow5763 Author
unknow5763 Jun 23 2011, 7:03am replied:

well i`m using the orginal doom engine becuse it will work on all the source ports

+1 vote   reply to comment
DEAD_FiSH
DEAD_FiSH Jun 27 2011, 1:31am replied:

About that when I run your game in my ZDoom music played, sounds played and weapons showed. From Doom.

0 votes     reply to comment
unknow5763 Author
unknow5763 Jun 27 2011, 12:35pm replied:

do you have the orginal doom.wad in the high contrast folder ?

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DEAD_FiSH
DEAD_FiSH Jun 23 2011, 11:19am says:

What kind of puzzles are you making anyway?

0 votes     reply to comment
unknow5763 Author
unknow5763 Jun 23 2011, 1:27pm says:

puzzling puzzles...key based and tranport

0 votes   reply to comment
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