Today 11th of April 2011,
Since our team UDD-Games switched to Unreal Development Kit,
I have to relearn UDK Enviromental Building skills due to other options and interface.
while I am relearning the options and interface of UDK Editors,
I am rebuilding our existing Levels in UDK.
Not only our levels have to be rebuilded,
I also wanted to add more details on our game objects.
why? well UDK can handle more details with no lag.
when I'm satisfied with my 3D objects and environment i will post screenshots.