So I just finished playing Enola, and it was GREAT! The story is immaginative, yet realistic, and even though the game takes a "metaphorical view", the reasons behind it are legitimate, and struck a chord with me. I love it when a game is story driven, it is the most important part of a game to me. Second would be the atmosphere and the music, and this game gets an A+ there too. This game introduced me to "death traps," and I must say, I love them! The amount of pressure it puts on you to answer the puzzle correctly, is both frustrating, and genuinly scary! Seeing as this is a realisitc story, there aren't any "monsters", (well at least not any non-human ones). I like that, and before you think that makes the game not scary enough, you do have various points where a killer is chasing you and you never know where and when he may show up. Getting through this game has been a bit of a challenge for me, there were a few bugs and glitches, but this is completely to be expected, and it is through us both alpha-funding and reporting issues of the game, that this gets worked out. Besides, the dev couldn't be more patient and responsive when issues did arrise. I was nearly finshed with it when the infamous "update" came, and us players had to work with the developer to get a workaround. However, Domaginarium was amazing and I was up and running again by the end of the day. That being said there were all sorts of goodies added to the game, and while I did replay it at the beginning so I could see the new cut scene/back story, I have not replayed other "levels" on it and seen all their added scenes etc. Definitely a 10/10-a great game! I only wish there were more like it, because I need something new to play at night, when I'm too chicken to play my "monster" games!
Posted by Trinitylynne98 on