Hey, my name's Ed and I love to play indie games, (especially horror!)
We'll now be continuing to update the game without him :)
I had no clue why it wasn't working for Mac users.
The next update will be in a .zip for Mac. ^^
But Rocco hasn't got back to us about the map ;_;
I don't have a Mac so I've never been able to properly test it myself, thanks for letting me know though, I'll see if I can work out the problem. :)
Sure, I've sent you a private message with my skype o3o
We don't have unity pro either. :)
Instead of using real-time shadows which would require Unity pro, we use light maps. The sun light flare is a nice effect which doesn't require pro either, but looks great.
We are trying to raise enough money to buy pro, but it'll probably take some time.
Anxiety can be a feeling of dread or impending doom, even if you know what you are going to face. :3
That'd be great! :)
Make sure to post a link ^-^
Looking forward to Friday!
I really like the idea of having different countries..
and the trenches... now they could get really scary, especially if you're planning to include tunnel systems in them. :D
Well I think you'll like our next game more, and from you're rating of 1 and no actual review, I can already see you are a lazy reviewer.
If you'd read the News section you'd have noticed that this isn't a serious game. Please come up with a more original comment, for example bother to write a proper review instead of just giving us a 1 with no feedback. Also we're working on one. :)
It does, but I'd recommend downloading the newest version, (currently v1.1).
It is possible to have teleporting on any map, but it is far easier on a flat map :3
Thanks for the support! The suffocation mouse bug should've been fixed in this release... I know it was a problem in the previous release so I'll double check it anyway. Many people have requested the game be more Spongebob-related, so in v2 we'll try to implement more things to do with the show. :)
Awesome! Yes we are updating it for future versions. :D
Thanks for the review, this is our first ever project on Unity, but our next game, Noppera, will be more original. :)
Thanks, we're already working on the next version :D
The only other odd things I've encountered, (I know this is in Alpha), are that you can sort of noclip through the church, and at the very start you can see the monster through a gap in the house before you walk to the entrance.
Just played it, the first scare in the house really made me jump! I'm liking it so far :D
This looks, and sounds great! Really looking forward to its release!