Other then some small project in the TES level editors for Morrowind and Oblivion, I didn't really start modding until Mass Effect 3 came around. Since then I helped the ME3Explorer team, mainly with writing the code for sound imports and created content like the Mass Effect Ending Mod (MEEM) and the Mass Effect Happy Ending Mod (MEHEM). In the process, I learned a lot especially about manipulating UE3 with UDK as well as on HEX edit level.

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