I texture, do level design using the UDK HPL editor and hammer, photo manipulation using photoshop, logo design, video editing and also a musician.

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Hollow title

It has been some time since I've been active on here and for the one or two of you who expressed interest in my mod, Hollow, I felt it necessary to post a little update.


The mod is indeed very much alive and well, though it's undergoing a redesign (asset wise) as it's going to be used in Frictional Games' new HPL3 engine.


Most if not all of the assets will be custom made along with all of the textures being hand-painted.


As progress is made I intend to make small updates disclosing a few neat features along the way. I will be keeping all progress updates on this profile until I feel that it has come along far enough and to be completely sure of its release I will make a mod page for it.


Before progress came to a halt with the HPL2 engine I shared a few animated images to the Frictional Games forum:


Down a corridor

Demonstration of "volumetric lighting"

An eerie encounter




So far Hollow has been getting some new hand-painted textures made by me as this is still a solo project.

Here are a couple of textures:


brick 2


wood planks3 spc


Of course, these textures might not be final and will appear different in the engine, there are a few more completed and still many to be done.


When there are substantial things to show off I shall make another post.


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