We're Team Junkfish, a games company based out of Dundee, Scotland. We're currently working on "Monstrum", a procedurally generated survival horror game for PC. Be sure to follow us for updates! www.teamjunkfish.com www.facebook.com/teamjunkfish @teamjunkfish

Report RSS Blog Collection 3 + Updates: Shipbuilding

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Ahoy!

It's been... a while... since our last blog here. And a lot of stuff has happened with Monstrum since then!

Firstly, we got Greenlit way back in March! So thanks to everyone who went and voted for us :D!

We went out to GDC and EGX Rezzed in March too, which was pretty fun. We were also an Editor's Pick at Rezzed by Eurogamer, which coupled with a lot of people enjoying (and being terrified by the game) was pretty awesome!

At the end of April we hit Alpha , and sent out playable builds to a few people at the start of May. So far the response has been really encouraging! Here's Bloody Disgusting's first look for you to have a nosy at.

Also, here are a few blogs covering what we're up to now, mainly focusing on building the rest of the ship.

Art Blog: Engine Room WIP and Lower Decks

Design Blog: Traps

Code Blog: Building the Outer Deck

Audio Blog - Prototyping Sparks and Electrical Noises

We will also be at the Edinburgh Game Symposium on the 27th of June, which has a load of talks on, and a series of workshops on the 28th!

Finally, here's a slightly old gif of our procedural generator in action. It still works the same way, but with more things!

Cheers!

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