Ahoy!
It's been... a while... since our last blog here. And a lot of stuff has happened with Monstrum since then!
Firstly, we got Greenlit way back in March! So thanks to everyone who went and voted for us :D!
We went out to GDC and EGX Rezzed in March too, which was pretty fun. We were also an Editor's Pick at Rezzed by Eurogamer, which coupled with a lot of people enjoying (and being terrified by the game) was pretty awesome!
At the end of April we hit Alpha , and sent out playable builds to a few people at the start of May. So far the response has been really encouraging! Here's Bloody Disgusting's first look for you to have a nosy at.
Also, here are a few blogs covering what we're up to now, mainly focusing on building the rest of the ship.
Art Blog: Engine Room WIP and Lower Decks
Design Blog: Traps
Code Blog: Building the Outer Deck
Audio Blog - Prototyping Sparks and Electrical Noises
We will also be at the Edinburgh Game Symposium on the 27th of June, which has a load of talks on, and a series of workshops on the 28th!
Finally, here's a slightly old gif of our procedural generator in action. It still works the same way, but with more things!
Cheers!