I'm a sound tech and co-project lead at Ignition-Point Entertainment, where we're currently working on the space-shooter Eternal Silence.

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So it seems the news is out. This is the goal I was talking about and our future land of possibilities: A unified team, working together like an oiled machine towards a commonly desired goal. This truly is what I had in mind for Eternal Silence.

I must admit I've been worried whether we could pull this off. It's not only a completely new game type, it's also unproven grounds for the coders who have to port the entire game to a new engine, an enormous amount of work for the mappers to design the levels, the concept artists to develop entirely new never-seen-before artwork to a story our writers have worked on for almost a year now (and others since the beginning of Eternal Silence was developed), modellers to create the characters, ships, gibs, probs (...), the sound technicians to record, edit and mix the thousands of lines needed for the game and the betas to make sure that you as players gets the experience we wish for you to have.
Wow, huh?

Lately though - contrary to what I feared - this hasn't driven us apart or scared the team. It's created a sense of unity and drive I've rarely seen before. As I wrote before we've got a huge intake of applicants and we're already well under way to creating a great base for the first baby-steps for the game. For now we just need to focus on sharpening our efforts even more and bringing it all together in a nice, polished and complete game that'll take Eternal Silence to the next level and that you hopefully will enjoy!

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