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Report RSS RtS: prototype status

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I went and ran through my old prototype last night.

Tokarev: Broken irons, aside from that, no big deal.

P226: Needs new animations, stat. Seriously, the ones I have suck major cock when ironed in.

Five-Seven: Works perfectly.

Colt Python: Works perfectly.

Desert Eagle .357: Works perfectly. I discovered that using the triple-fire on zombies really fucked them up. Noted for the future, when it's time to talk internal upgrades for weapons. :)

Glock 18C: Fires *way* too fast. I know the firerate is correct for a full-auto model, but this is a three-round burst model. Need to implement the fire mode stuff soon.

MP5 Navy: Works perfectly.

FN P90 Tri-Rail: Works perfectly.

MP7 Abomination (HL2 SMG1): Needs model replacement, stat.

'Syndicate' AK-47: Need to implement 7.62x39mm - it really shouldn't be sharing ammo with the Scout.

M4A1: Works perfectly.

FN SCAR-L: Suppressor QD function broken (why?). Irons broken.

SPAS-12: Need to switch this to a CSS skin - M3 or M4, haven't decided which.

RPG: Need to replace skin with RPG-7.

Scout: Just need to test my latest fix for the scope, then figure out what the hell is causing the gun to appear at the top of the screen, inverted. Bad rotation? Weird FOV settings?

Buy menu: Need to put in the Glock 18C. Medium-term: need to redo layout to match new categories and gain more space for the weapon buttons.

All in all, better than I thought. But for some reason the Metropolice and Combine Soldiers are all glitched. They're using the HL2DM animation set, which is what's causing them to crap out. *sighs*

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