Zeppelin Studio was founded in Vienna, Austria by a group of former classmates who wanted to apply their skills to the real world after winning several student game competitions. The company, in collaboration with German sound studio, leed:audio, is dedicated to delivering games that leverage cutting-edge technology, unique art and fun gameplay. Zeppelin’s first title, Schein, is an award-winning, puzzle platformer currently available on Steam.

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Posted in Graphics | Jan 28, 2014 | by Philip Kasper

Hello dear readers of the Schein–Blog.
The project progresses and with long strides we are proudly marching towards Beta. In the last weeks my tasks included redesigning the graphical user interface (GUI), drawing a world map and texturing some “obstacles” which you will encounter throughout the game.

In this picture you can see some sketches for the GUI concept.

GUI

The plan is to change the appearance of the menu depending on the active light.

GUI

The world map in particular was a lot of fun to make, since I could move quite freely. My first idea was a map in the style of “The Lord of the Rings” and “World of Warcraft” and this was readily accepted by my colleagues.

GUI

Of course there’s still more parts to the map, but we didn’t want to spoil you all just yet.

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