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Posted by SakuyaFM on Sep 7th, 2010
Why am I talking about game development again, you ask? Well, long personal story short, my parents expect a good lot from me, because my brother is what us Filipinos would call “tambay sa bahay.” He’s basically lounging around the house when he’s not at work, and even though he took Multimedia in the same community college, he’s not in the industry. I aim to make THE difference.
Anyways, I’ve been into this since I got access to the almighty Internet. I’ve done some 3dsmax 5 years ago now, but I totally just wiped that off my mind when I thought it’d be awesome to join the military. After going through high school, that’s a big NO. Now, I’m regaining my knowledge, then maybe joining a small mod team or dev team. For now, I’ll be learning 3dsmax myself, and Maya in my class. I’m still not sure which engine I’ll focus on, but I’ve played around with Unreal 2 during the 2k3/2k4 days. I remember making this “Super Minigun” that shoot just like the chopper gunner in MW2, but with minigun speed. OVERPOWERED!
Other than 3D, I’ve also set my sights on a personal 2D J-RPG-style project. I’ve worked on one in the past, but all that’s left of it is my design document. I planned to have some voiceovers for it, but only if it’s the caliber that most Japanese VA’s offer, and I don’t mean the level of how pro they are. I want my voiceactors to have that same Japanesque way of conveying emotions. We all know how horribly “emotionless” most English VO is. If you’re gonna scream, SCREAM!! I want something like RE5, but much better.
Ok, so let’s get off the gamedev stuff and on to what I did this week: FINAL FANTASY XIV BETA.
First off, I have a love/hate relationship with this game. Second, it’s mostly love.
Even so, it’s very fun. I enjoy the gathering and crafting system. I will definitely get this game on release.