A former professional 2D artist for a Southeast Asian game company who decided to go independent. Up to this day, however, he still cannot figure out how Bill and Lance from Contra can shoot straight ahead while spinning in midair.

Report RSS (2014-10-06) Upcoming v0.4 additions, Papilio featured on Alpha Beta Gamer

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Hello ladies.

...And gents. Pardon me, I keep forgetting.

I've been hard at work on updates to Papilio in preparation for an early access release hopefully within the next 2 weeks. This means I've got WIP screenshots for everyone, featuring the new Survival Mode:

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This game mode is a pure test of reflexes and skill. No extra life hoarding, no special Shield or Wisp Aura powerups. You only get weapon switch powerups every once in a while in case you want to adapt your strategy to the ever increasing number of randomly generated enemy waves. How long can you last through the carnage?

As this is a WIP, expect lots of graphical cleanups and balance changes not only in Survival Mode itself, but in the main game as well, as Survival Mode tests have enabled me to determine yet more potential issues with how the game plays and feels, including validating several complaints I've received from testers about projectile visibility and enemy sizes.

In other news, for those not yet in the know, Papilio has been featured on Alpha Beta Gamer! Special thanks to Calum Fraser for his article on my game.

Until next time, stay hyper my friends.

~S20~

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