Backstage Barnacle & Associate Producer of Decoherence.

Report RSS Website Launch!!!

Posted by on

When you’re doing something truly worthwhile, the hours in the day don’t matter so much anymore…which is a good job, on reflection, as working until late into the night tends to be a common trait of the developer. Today we launch our website, but from the tension you would think it’s the game itself, stepping out and blinking warily at the early light of day. It’s the good kind of tension, the sense of anticipation, of wanting the thing which you have created to be the best it can be. Already, at this early stage, I’ve done things which I never dreamed I would need to; my Photoshop quota has gone through the roof, for a start. Being part of Decoherence has, to me, felt worthwhile from the beginning. I have written and rewritten countless posts, articles and sections on the website, so much so that it’s become highly personal to me; perhaps more so, thus far, than any other part of the game making process. That, inevitably, will change. However at this early stage, this is my first taste of something I am wholly invested in, heart and soul, being seen by the general public. It’s a frightening feeling, to an extent. I’ve read and re-read everything I’ve written on the website, combing over commas and debating their use and need, swapping words back and forth, highlighting some things, italicizing others. What, however, makes the blog special is that it’s not one person’s contribution. The work is not mine alone. There are posts from every member of our core team there – everyone’s words are on show. And that feeling of solidarity means that even as I remove a semi-colon for the twelfth time before surreptitiously adding it again later…I know that in all honesty it doesn’t matter. It’s not the technicality of the Decoherence website which is so vital but indeed the spirit behind it. It’s our online home. It’s where people come to visit us, where we announce events, achievements, accomplishments and defeats. It’s all there and, today, you all get to see it. It makes me think ahead, to the future when the game is in the same position as the website; poised, ready to be launched onto an unsuspecting (or, hopefully by that time, entirely suspecting) world. I wonder what people will think. I wonder how it’ll feel. Perhaps today, in some small measure, I’ll find out. - See more at: Decoherencegame.com

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: