Hi! We are Atlant Games studio and we are working hard to make our own project Reign of Guilds. Reign of Guilds is First Person experience, with non-target combat system, friendly fire, flexible system of buffs, which allows to choose between mobility, vitality, and damage. In Reign of Guilds you can make a journey from a warrior to a leader, from a leader to a Count, from a Count to the King, and from the King to a … victim, tyrant or legend? Hope you'll follow our way to create the game we are doing for old school gamers like we are.

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Hello there!

We continue to develop Reign of Guilds and today we would like to give you a small sneak peak on some visuals.

Our art designer have prepared some icons of buffs and magic that is presented with powders. And we are to show you some of them. Upon creation we tried to make their image intuitive, so you can see, for instance, that blue powder is correlated with water magic, red one – with fire and so on. Please note that you can check out part of icons and test them in our new content update №6 that will be implemented into the server soon.

We also want to point out HP and MP recovery magic. At the moment this kind of sorcery is displayed via relative powders, so we’ve made special icons for them. But in future, we want to remake them so they could be activated by reading mantras from special books. Despite that, some of classes (Druid, for instance) will be able to use powders in order to recover health.

Don’t forget to check our our first ROG development blog. There you will find plenty of info about modeling, level design, VFX and lots of more development aspects of ROG.

Didn’t have time to check out our working prototype? No worries, simply register on our forum and get Steam key for testing!

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