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Report RSS 3Ds Max 2012 and Modelling.

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Hey guys! It has now been.... little over a year since i last made a Blog. I obviously havn't felt like it, so why not do it now when i have something interesting to write up about.

Basically my life is going very well, about 2-3 months ago i started in college and that is interesting. tho i miss my old school, and my friends and so with teachers. But life goes on...

Basically a few weeks back (more like a month now) I got 3Ds Max 2012 in hopes of learning to do alot of things. Mainly i got it to make weapon swaps for viewmodels/worldmodels, 3Dscopes for SMOD weapons and a bunch of other things..
It soon turned out that this program is a master troll, even after using it for about 1 month, i still havn't quite learned it yet.
But with everyday passing i find new features that resolves the problems i have had the day before, or a few days ago.

I learned alot in the past month and i am very happy with it, feels like back when i learned how to make maps... Each model after the other is produced and i just cant stop lol.
My newest creation is some Half-life 2 Alpha/2002 based weapons, these are some of the most complicated i have yet made in 3Ds max, and it hasn't been easy! Atleast i am not the one to give up easy, and usually when i press on i find a solution.

Despite that, modelling is fun :)

I hope you've all enjoyed this little blog. Take care.

-Josh Zemlinsky.

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Jncocontrol
Jncocontrol - - 6 comments

I've been doing alot of work with Maya, i know Max is a more industry standered, esppecially with big wig companies like Valve and Blizzard, But i don't wanna work in that kinda company, I wanna work for like Level 5 in japan, Or NIntendo.

But, best of luck amigo

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