Commander of Nod's northern forces, programmer, reverse-engineer, game designer and a 東方 lunatic who enjoys swimming in the cherry blossom -colored sea. Original creator of the CnCNet client that is used by almost every active Tiberian Sun and Red Alert 2 mod. Co-leader of @[Dawn of the Tiberium Age](mods:the-dawn-of-the-tiberium-age:10865) and the author of various Tiberian Sun game engine improvements. Ex-staff of @[Twisted Insurrection](mods:twisted-insurrection:10974). Enjoys all cute things and large groups of enemy units to wipe out.

Report RSS More Quality of Life Improvements for C&C Red Alert Remastered

Posted by on

In addition to the C&C remasters' campaigns, I've also had a good time playing with the games' source code. After years of TS hacking and patching with x86 Assembly, it's so much more convenient to use C and have properly documented code for the task.

My first objectives were to fix Red Alert 1's biggest issues, implement further QoL improvements and to get familiar with the source code. In the process I've also released a mod on the Steam Workshop that is, at the time of writing this news post, one of the most popular RA Remastered mods on the Workshop with over 4000 subscribers and a good share of positive votes.

If you wish for an intelligence upgrade for your Ore Trucks, generally better pathfinding for your tank blobs, and don't mind a bunch of other improvements, you might want to check the mod out on the Steam Workshop! Steamcommunity.com

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: