Pixelbomb Games is an independent collective of interactive entertainment developers, established in 2011. The boutique Manchester studio comprises an exciting team of young, talented developers – some of whom are fresh out of local Universities working on their first title. Team leads, Philip Muwanga and Lee Blacklock, have worked in the industry for over 10 years in testing, full design and coding, helping to develop various household titles from Indie to AAA.

Report RSS Rebel Drone Modelling Phase

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Hey all, Phil here. As one of the 3D Generalist on the team I was tasked with creating a 3D game asset of the Rebel Drone. After a meeting with my Lead, discussing certain aspect of the concept (Shown in a earlier blog post) it was time to begin the process.

I began by blocking out the basic shape of the model. These objects were not game ready but would aid me when sculpting detail in Zbrush which will serve as high res detail for the low poly model which will feature in the game.






Once the High poly sculpt is completed, I then move onto creating the actual in game model of the Drone. After another meeting with my Lead and a few alterations I move onto the texturing process. Where I match the appearance of the materials seen in the concept. I also texture additional damage and Grime so to greatly reinforce that feeling of scrapped parts.









If you have any questions about the process, then please feel free to ask away below and I’ll try my best to get back to you.

Phil. C.

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