We've been spending a lot of time thinking about what we want to work on next. After working on several ideas for another mobile game, we weren't getting as fired up as we would have liked... so we thought maybe it's finally time to go back to the game that got us all together in the first place.
It's called King Dudeman! We made a concept trailer for this game back in 2012, you can watch that here (check out that OG Piasa logo!):
So much has already changed over the course of 2 weeks. We're ditching the pixel art for a cleaner look, and it's no longer an iOS project - we're going full PC with controller support now! Here's a test loop of the old art style:
And the new and improved version:
We've already started prototyping movement and controls in a Unity sandbox. Getting away from the mobile platform has been pretty liberating to say the least.