Based in Hammersmith in London, Payload Studios is the award winning developer behind TerraTech – the ultimate exploration and combat game, set on the off world. TerraTech started life in 2012, and the Payload team started to assemble in late 2013 before successfully surpassing a £35,000 funding round on Kickstarter in summer 2014. Now enjoying life on Steam Early Access, the game – described by The Guardian as ‘the next Minecraft’ – charges players with creating their own vehicles out of a host of different building blocks both to harvest whatever resources they can find from recently discovered exo-planet and to take down rival Techs also out to sap up the world's resources.

Report RSS Dev Diary January 2016

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Dev Diary January 2016

By Jamie Finch, posted 25th February 2016

Jamie

Hi guys! So it's been a very busy start to 2016 for us...but now the new website is up and running - we can resume the Dev Diary goodness! Here is what we got up to in January.

One awesome thing that happened this January was TerraTech being in the first wave of Games In Development released over at GOG.com!

Jamie 1

Chris

Chris 1 Chris 2

Horizon? What horizon? Super secret feature leak.

Jason

Jason 1 Jason 2 Venture Radar GeoCorp Cab Animation

Jason 3 Added a little tiny drill to this guy!

Jason 4Drew up a couple concepts for some improvements that could be made in R&D. Things like ramps (that work), targets that track how much damage they’re taking, cool speed laser things... you get the idea.

Jason 5 Made some colour blocks for R&D. Looking forward to seeing what people make with these!

Anton

I’ve been making a ton of blocks!

Anton VEN Battery Anton VEN AIModule Guard Venture Battery Venture Cab Animation

Anton VEN Regen Anton VEN Shield Venture Shield Venture Regen

Anton VEN Tractor Anton EXP Buzzsaw Venture Tractor (See Stig's concepts) GeoCorp Buzz Saw


Stig

Stig 1

Drew up some concepts for the Venture Tractor Lock. The idea behind this being that resources are able to ‘lock’ in place and remain still at high speeds - perfect for Venture wheels!

As a lot of you are aware - our website and forum have been having a load of troubles recently. Sai Wun pulled the website down to investigate what was going on and it seemed to fix the forum's dropping connection issue, so we decided to keep the website dead. I’ve been working on a design for the new website which you should be visiting the first iteration of right about now!

Kris

Graduated several blocks from EXP to their corporations:

  • GSO Small Plough
  • GeoCorp Plasma Cutter
  • Venture Zoomer Wheel
  • Venture Pip Machine Gun
  • Venture Battery

Removed Cab-cab from the game.

Reduced the value of selling all uncraftable blocks to BB100 each.

Kris 1

Added our all new colour blocks to R&D

Greg

I've been working on some mission and challenge prototypes recently. Just some ideas and proof of concepts really - none of this is guaranteed to make the cut. But they look fun nonetheless!

Greg 2

Gap Jumping Challenge prototype

Greg 3

Landing Target Challenge prototype

Greg 4

Ring Flying Challenge prototype

Greg 5

R&D Racing Challenge prototype

Greg 6

Hmm, this looks interesting...

Katt

Katt 1Katt 2

A little play around I had with Block Painting and the new Colour Blocks in R&D!

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