Hello All!
Updated the DEMO to version 3 with 2 maps and lots of changes and improvements.
Now fully compatible with GZDoom 4.2.1 (as far as I am aware).
WHAT IS NEW IN DEMO 3:
-Map 2
-New flashlight added for compatibility concerns with newer GZDoom builds.
-Brightmaps added to select textures and sprites.
-Mercenary and Yutani-operative enemies fire grenades as a secondary fire.
-Visual improvements and effects.
Fixes from Demo 2:
-Hud scaling is fixed for all resolutions.
-Hatched eggs no longer count towards the total monster count.
-Flares no longer pass through unbroken vents and no longer break windows.
-Aliens behaviour is slightly more aggressive.
-Smart gun locked behaviour improved.
-The COLONIST has access to the colony's electrical and fuel systems creating opportunities to set fire and electrocution traps.
-The MERCENARY must fight colonist, conducting a raid to steal valuable research and material related to the xenomorphs (who have gotten out, of course).
-The YUTANI OPERATIVE must fight mercenaries, colonist, and xenos in a sweeping "Kill Them All, Leave No Witnesses" mission.
-The COMBAT SYNTHETIC must find repair/replacement stations located through out the colony to heal and cannot use the standard (human) health kits.
-Also has a data base of schematics for the colony compound, providing it with the full automap on start up.