Ondayo. LLC started as college experiment between four friends to compete in the Microsoft Imagine Cup. Through the experience the four decided to take their project one step further and to enter as a contender in the video game industry. We are looking to build games centered around co-op and ethnically diverse character pieces. Here is where we'll show you all the progress on our first game, Ataxia!

Report RSS The Combat of Ataxia

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Members of our team, working on Ataxia, come from a various set of disciplines and that knowledge and experience goes into our game to ensure our character's moves feel real and familiar to those who practice them.

The three most notable styles in the game come from our characters, Kay, Mika, and Sable.They use Boxing, Taekwondo, and Eskrima respectively.

Dex is our unique character to where he doesn't have a traditional style. We wanted to play with rarely used territory and a weapon who's historical purposes haven't seen any practical reiterations. We are talking about the Yo Yo.

We've spent a lot of time thinking about how to properly display and curtail the character's movements to be as clean and smooth as possible.

If Kay does a punching combination, you should see him pivot and shift.

If Mika throws a roundhouse or a front snap, we want you to feel the full range of motion. Sable's moves should be quick, fluid, and precise.

Dex's moves should consider, distance, tension, and timing at all interfaces.

Just the little things to aid the gaming experience.

As a practitioner it is my duty to commit to the accuracy and uniqueness of each style. - Devon Nicholson

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