Hi all! My name is Luciano, I'm a gamer since 6 y/o and a big fan of the FPS genre. :P Outside of gaming and computing, I like Music, being Heavy/Power/Progressive Metal the main genre I listen, and, of course, I love football, being Boca Juniors the squad I support. :P Games I like: Quake, Half-Life & Unreal series, (all of them, expansions included) OpenArena and Nexuiz. In the RTS genre I like Starcraft: BroodWar and Age of Empires series.

Report RSS Rescuing stuff from the scrapyard and other things...

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Heya!

I've rescued some layouts from older backups which were unfinished. (A B-shaped 3-level layout, a non-finished remake of q3ctf1 with a Hydronex look, and a map where the fight takes place in the top of a building) Possibly, I'll be polishing them and merging with an idea Peter Silie gave to me long ago for a CTF map.

Sadly, I've lost forever an awesome CTF layout I did some time ago. It consisted of seven rooms with two levels each one: the flag base, a big L-shaped room, another lateral room to this one, (each of those three for each of the teams) and the central area, all of them connected by, at least, two ways. I was very happy with what I did in that map, so far. The only copy of it was in a pendrive which was damaged permanently. I should have done more copies of that map. -.- The only person who has seen that layout, so far, is "anyone/acc", the guy who made those awesome textures for oa_dm3 and oa_dm5. I've asked him to do textures for that map, (previously to that, we were working on a remake of oa_dm1 until he was aware that the remakes would be aparted from main OA in future versions) but he rejected the idea. :(

Talking about CTF, among the OA unofficial maps, there are many versions of OA's official map oasago2... I mean, I don't have anything bad to say of sago's awesome map, aside of some performance issues which were corrected in it's moment, (after 0.8.1, the changes weren't included in 0.8.5 BTW) it's one of my favourite official maps from OA, but there're many oasago2 versions out there... like UT3 and the lots of maps which reused time and time again the assets from DM-Sentinel, or the lots of Deck16/Face versions back in the UT days.

And since I've mentioned "Unreal", in somewhat related news, I've installed (three weeks ago) and beat (last tuesday) Unreal and the expansion Return To Na Pali, for the Nth time, this time in Unreal difficulty, heh. After finishing the final boss in RTNP, I became aware that OA needs something else to break the castle mood of many of it's maps. We have already industrial maps, temple-like maps, even generic and space platform maps. But I sense that something else is missing. The Unreal series (or, exactly, the Tournament games) was known for it's variety of visual themes in the maps. Perhaps what could fit in OA is an Ice map (in one of my mappacks I did a somewhat poor icy map) or a map which takes place in a cave a la DM-Rrajigar from UT2004, or the Rrajigar levels from Unreal. After all, we're not bound to the orange/brown mood of Q3A. (And before you tell me, I know, the 4th and 6th/7th tier of Q3A are different to the rest, as well as the CTF maps) I might experiment a bit with SimonOC's awesome tutorials about terrains and terrain blending for Radiant. He did, after all, the map La Bastille, and many of the maps for Wolfenstein: Enemy Territory.

I might as well retexturize one of my already built maps as a cave/ice map, somehow.

See ya!

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