I'm a grad student in electrical engineering who stumbled upon Unity. This discovery introduced me to an industry that is admittedly way more fun than circuit design. In fact, Unity might actually lead me to undergo a complete career change. This game is based on the Blizzard custom game atmosphere from 10-15 years ago… you know, the good old days. Call me a psychopath, but I think it's pretty safe to say that most people enjoy murdering hordes of zombies. Every step of this project has been a pleasure (except the GUI). Indie game design has allowed my creativity to soar in ways I have never experienced with engineering. This game has also given a purpose to my musical compositions, since video game music is best when presented in a video game :)

Report RSS Introducing Necromaton - Co-op point and click shooter

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Hi everybody!

It is my pleasure to announce my new indie game Necromaton. For more information, a trailer, and downloads, check out the website.
Necromaton is a cooperative birds-eye view shooter game. It features a point-and-click control system that can be configured to be similar either to Starcraft or to Diablo. Necromaton also features an RPG-like leveling system in which kills grant experience. Experience likewise allows the players to unlock various skills such as the Frag Grenade or Stim Pack. However, the monsters get stronger with time, and so it is very important for the players to complete the level’s objectives before they get overwhelmed.

Right now, Necromaton is intended for a mid to hard core audience. In the future, I am considering adding a campaign to assist in acclimatizing the casual gamer. To those who’ve never played RTS or MOBA games, the controls may take a short while to get accustomed to. But don’t give up! After several attempts, you’ll be able to beat any of the levels on easy difficulty. For now, I have enabled cheating, so if you die, simply hit Enter, and type in “restore” (and press Enter again). Then do the same for “revive”.

Sometimes the level mechanics may be slightly confusing. While a level’s objectives are explained in the lobby screen briefing, there are always a variety of hidden features that are intended to make things easier. This is partially intentional, as that it allows the player the joy of discovering new tricks on their own. I would first suggest looking through the entire briefing before you start a level. Take note of the minimap, as that will give you a sense of where the objectives are. It’s quite difficult to remember everything on your first attempt, so don’t get discouraged if you need to look at the briefing again. And if you have any questions, you are always welcome and encouraged to hit up the forums, accessible from the main site.

Finally, Necromaton is an ongoing work in progress. I’ll admit that I have only had enough time to test for functionality. The game clearly lacks balance in both stats and difficulty. You can help! Please use the forums to let me know of any suggestions you have. At this point in the project, I’m actually more inclined to trust your judgment than my own. For easy changes such as stats, I’ll probably be more than happy to implement them right away. For harder changes such as mechanics, I will definitely give them good thought and discussion. I look forward to meeting you!

Thanks again, and enjoy!

PS. Spread the word! Necromaton is most fun when played as co-op.

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