Miner Wars 2081 is a 6DOF action-survival space-shooter simulation-game set in the year 2081, 10 years after the destruction of all planetary objects in the Solar System. The gameplay is driven by an epic story and offers a choice of single player, co-op, and death-match multi-player. The story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing, or just flying around and destroying everything you see. Miner Wars runs on the VRAGE engine, built and tailored specifically for the title.

Report RSS Exclusive E3 Trailer & Screenshot Pack

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We are proud to present you with some cool new sights and sounds from our eagerly anticipated 6DoF space shooter, Miner Wars 2081!

Exclusive E3 Trailer
Today, in conjunction with our presentation at E3 in Los Angeles, we've released a brand new trailer for Miner Wars 2081. Enjoy music from our award-winning composer, Karel Antonin, and glimpses into several storyline missions created by our inspired team of level designers. There's plenty of other stuff to feast your eyes on as well!

- Official E3 Trailer on Youtube: Youtu.be
- Video Gallery at MinerWars.com: Minerwars.com

Screenshots Featuring Unique Space Structures
Ever wonder what a Russian trade station, a Euro-American survey site, or an Outlaw base would look like in the year of 2081, ten years after the solar apocalypse? Enjoy a hot selection of screenshots from our main storyline and give us your comments! Keep in mind that the game is still months from being final and polished-but this should whet your appetite a bit! More stuff is currently in progress-expect killer exteriors, creepy tunnels and mine shafts, fortresses, heavy industrial equipment, and much more in the coming months!

- Screenshot Gallery at MinerWars.com: Minerwars.com

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Communication Silence
You may have noticed that in the last few weeks we have not communicated as often as in the previous months. That's because we are now focused, hardcore, on development. During the last two months, our team has grown by over a third. We've added several new programmers and level designers, as well as two external musicians! Production of the storyline campaign is in full progress-we promise you won't regret the wait! More stuff coming soon!

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