We are a team of students who study at AIE (Academy of Interactive Entertainment) and we are working on a game titled Mech Balls.Our team consists of Lead Designer/Project Lead: Gaurav Shaman Lead Programmer: Darcy Abell Lead Art Director: Daniel Docherty GUI Programmer: Lyndon Coon Effects Programmer: Jackson McCrohan A.I. Programmer: Matthew Farrell Animator: Mitchell Smith Environmental Artist/Miscellaneous Artist: Richard Baldacchino Marketing Director: Kyle Bacon Environmental Artist/Miscellaneous: Kris Burke Mech Balls is being built using the Unity Engine.

Report RSS MechBalls coming soon!

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Just a quick update, MechBalls will be getting a public release, its going to be free and will be available to download from here within a few days or so. Check back for updates! It is the final version of the game but please if there are any problems do let us know and we should be able to help out or at least find a work-around to get it running for you! Some things we do know about the game is:

360 controllers are supported, Logitech gamepads (should) work (Logitech F310 gamepad has been tested and works) box 360 controller emulator programs do work but might experience main menu music interruption (or might be just on my PC) Windows XP is not supported (crashes) Also there may be a problem with it running on Windows 8 (was with an older build so this may not be an issue at all). Hopefully we can get some people to try out (feel free to contact us or leave a comment) and let us know your PC specs so we can get a rough idea what is needed to run Mechballs.

Rough idea is at least 512mb memory and video card with 512mb memory and at least running Windows 7. If you or anyone who could help has a PC with low specs with either Vista, 7 or Windows 8/8.1 feel free to try it on those systems too as it help us help you tell you what you need to run the game.

Thanks!

Kyle

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