Mariusz was born in 1979 in Zlotoryja, Poland, and for majority of his life was connected with music as performing keyboard player, vocalist and arranger. Mariusz has done arrangements for contemporary artists, competitions and won various awards as composer and songwriter. Around 3 years ago his career turned more towards video games (his second passion) and film sound. Since then Mariusz scored several video game soundtracks, produced music and voice-overs for indie films and created audio assets for independent game developers. Mariusz holds HND in Music Technology (De Montfort University) and BSc in Game Audio Design (Staffordshire University). At present Mariusz is scoring for various game and film projects, he is also on-board composer and sound designer at Crystal-Core game studio and is also working on his own electronic EP release. Expertise in UDK Audio, composition, recording audio(foley), synthesis, audio editing.

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KillerJuice
KillerJuice - - 2 comments

I really liked the design going on here. The ambient zones were very realistic. The water was very good, but as a suggestion, have the music also be adjusted when in the zone as well. Perhaps using a low pass filter to make the user feel completely submerged. One thing that I thought was off was the players voice, that it didn't really adjust to the zone. There wasn't enough reverberation. I really enjoyed this clip though and can't wait to see some more work that you put out. I'll be sure to be following your progress.

KillerJuice

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