Hi Everyone,
I've almost completed programming on the iOS conversion of Solo Hero now. When I began the second phase of the conversion I only planned to deploy the original game interface. Midway through however I decided to add the "Rush" game interface; a feature I've not added to the paid-for Android app yet.
The "Rush" interface is a joystick + buttons combo more in keeping with a classic approach to arcade gaming whereas the original Solo Hero game interface was a point-and-click style touch interface more in keeping with RTS games like "Age of Empires". I'll be releasing an update to the Android version with both interfaces at the same time as I release the iOS version. This allows the player to play Solo Hero in two ways and I've made the Unlocks, Medals & High-scores separate for each interface.
Level 5 contains all the elements you'll see in Solo Hero - Zombies, Civilian rescue, Birds , Rivals, Lurkers, Grenades & also a range of pickups to help you along the way. All levels afterward just pile it on more and more; building up to a final frenzy.
The video also has the latest mixes of the ambient music loops I composed myself. I've opted to only have three with each one representing a third of the player's health bar. This is the first commercial music I have composed myself and, although I don't think it's quite professional quality, I'm pretty happy with the result. I'll extend the main theme a bit so it's not so repetitive if I can find just a bit more inspiration :)
What's left to do on the iOS version. All the features are there now although I may need to tweak a few things after test-feedback. I have a list of about 10 identified bugs to fix; these are gameplay & interface related.
Solo Hero iOS - Work-in-Progress 27/04/2016 - Indie DB
Thanks for reading!
Best wishes,
Martin @ Ludopus