I've spent years in the games industry and worked on several major titles (Little Big Planet, Black & White, Shadowman, Crime Killer) as well as some less well known titles. Lately I've concentrated more on AI games programming and have built up a collection of interesting tech. I've decided to try going it alone as an independent developer; linking up with others to create small, fun gaming experiences with some clever AI under the hood.

Report RSS Chess takes a backseat to iOS conversions

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Hi Everyone,

I'm taking a few weeks away from Chess to work on the iOS conversions of Solo Hero and Space Hippies.

I had an intense three month period in summer 2015 where I learnt Objective C and iOS developement, converted the bulk of my custom engine, and then converted the game code for those games.

I estimate that I managed to complete about 80% of the work for both conversions but ran out of funds to buy hardware and so development hit a metaphorical brick wall. I am now back on those and making good progress once again but now I have a target device I can develop elements that were impossible to replicate on the simulator. So I hope to turn these round quickly and be back onto Chess with a fresh dollop of motivation in the near future.

What does it mean for chess? In the short term it means a delay of perhaps two months. However, having developed two iOS games and a stable development process it should make concurrent releases of Chess on Android & iOS easily possible.

Thanks for reading and please keep checking for further news. I'll be posting progress updates frequently.

best wishes,

Martin @ Ludopus


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