cout << "Hello World!" << endl;
Lol, hey, this is my first blog. I was inactive for a while, but after the minor success of my first Unity game(sort of success, I suppose...some people liked it (>_>) ) and the completion of my first year of Computer Science courses, I'm back into game development full force. I currently have a big (though kind of overdone...actually, over...tried?) project I'm working on right now in Unity. I intend to make better use of my ModDB account and try to connect with my audience.
Also, I'm not an artist. I do my own modelling, texturing, animating, etc. in Maya, but I'm not great or anything. I do pretty fair work, but I just don't have the eye for visual art. When I post some images from my current project you'll see what I mean...but if anyone interested in lending their artistic expertise to graphically enhance my games, feel free to contact me at my email or through private messaging.
Furthermore, I am swiftly learning the C# language and how to maximize Unity's scripting capabilities. I'm currently working on a production level script to sell on the Unity Asset Store. For any Unity users that want scripting tutorial on anything that you see on my sight, I would be happy to share a few of my tricks. I'm open to collaboration and lending my coding skills to others, I would like a spot in the credits through lol.