Formerly ZLM Productions. Currently, a one man team doing all my own stunts, lol. I am a Computer Science Major at Clayton State University learning to master the Unity3d engine. I'm open to collaborating with any other Unity and Blender users on game projects.

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In classes now...feeling good about the semester. Feeling like this is a Dean's List semester, needed a 3.6 GPA, got a 3.54...(O_o) 0.06 points off of Dean's List. Taking more core related classes, viewing more online tutorials to increase my Unity proficiency. Reworking my Manny the Mannequin, he's the Mario to my Nintendo. He was a royalty free model from TurboSquid, but had way too many polys; had to convert NURBS to polys for Unity's sake, which took the poly count way up to like 19k, even with a poly reduction. So I redid him from scratch using the original as a template. Now Manny 2.0 is made, skinned, and rigged at less than 3k polys! YEAH! NOW LETS ANIMATE!

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