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This mech project is just me getting to know Crysis, some of what it uses and its some way to use my mech models I've been building. Always did think the only good way to make a Battletech game would be with a FPS game.

The current versions have diffuse maps, specular and normal applied. I may add more in the way of "dirt" though I'm undecided. I plan on adding a few other customizing options for Sandbox2 as far as in game goes. At some point making it move and shoot is a goal, though not yet.

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