printf("Studying Game Development (C/C++ & OpenGL), S.T.A.L.K.E.R. CoP/CoC modder/fan, Interest in modern Japanese culture\n");

Report RSS Random thoughts about STALKER (CoP & CoC) modding & merging #1

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Today I was (again) checking the moddb addon page for CoC (a really good mod I recommend to everyone, even if they didn't play any other S.T.A.L.K.E.R. game), and I had some random thoughts about modding & merging mods.

brainscorcher is a really good modder (he provides high-quality graphical addons for CoC) and made me wonder if some of his work (and from others as well) could be ported over to CoP as well.

Thanks to his work with the S.W.T.C. skybox replacer mod for CoC, It would be easy to port it over to be used with CoP as atmosfear 3's texture naming do not differ (too much) from CoC. Some of his fixes and/or additions to the Absolute Structures could be ported over as well (hopefully the train bumpmap fix as well). W.A.R.F.I.G.H.T.E.R. is as well portable with relative ease.

It would be awesome to see DRX Dynamic Faction mod and the ability to change from faction in freeplay mode in CoP.

The High-Res models from @Ninja_Nub[NOR] can also work with relative ease with CoP, While I dislike the Variation mod (requires alot of time with merging to get it to work with various addons, and my laptop is not much better than a russian potato), removing unnecessary files would prevent OOM's.

IF I ever would have the time (summer vacations!), however, I would love to merge Variation with STCoP and Loot Armor (with it being damaged when looted, ofc) for CoP. I would also love to try to get LootMoney to work with CoP.

I cannot help but to dream about how awesome CoP will be with the following addons:

LootMoney, Modified Detectors, W.A.R.F.I.G.H.T.E.R., STCoP, Open Scopes for STCoP, enhanced sunsets and sunrises, S.W.T.C., Absolute Nature (4) + REDUX fixes, Absolute Structures + REDUX fixes & additions (also those lovely detector textures!) + ST Additions (see comments from Structure REDUX), Atmosfear 3, Variation mod + HD Models (when complete, otherwise only HD models if only the core models are presented), Loot Armor (customized to drop armor with max 69% to 20%), LED flashlight (weaker flashlight), AITweaks + MSO light (+spawn locations from MSO 1.1), Tremor replacement after he dies, Drag bodies, Better bullet piercing + radiated water + water drag (water as in cs), Remove quest items from inventory, Radio music in Skadovsk. And optionally a reshade to add some fancy shaders.

...I think it would look really awesome. Anyways, that's it for today!. I might do another write-up about my thoughts or progress to realize it, but I won't promise anything.

Stay safe in the zone, S.T.Al.K.E.R.

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