This week:
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1.41a beta testing has been very smooth, with just a couple of minor issues. Testing is open to anyone with a Steam key. A few more bits of content remain until we can release it.
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Lots of work was done to differentiate and balance Jumpgate events. Some of that work involved more work on the event pipeline.
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Continued event balancing, trimming dialog, and removing most combat timers.
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It's now easier for me to track lifeboats in events - I had been using some jiggery pokery that wasn't cutting it. Sounds small, but this has far-reaching impacts.
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(1.42) Any ship type can now be given the ability to launch boarding parties. Partly this is for modding support, but mostly this is to make Jumpgate events more interesting.
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(1.42) When the player aborts the packaging of a cargo item the resources used are now returned.
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(1.42) We can now launch and recall gunboats from carriers programmatically.
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Trade and repair nodes can now be specified by sector.
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Several issues with carriers and gunboats were fixed.
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Several minor but annoying multiselect-related bugs were also fixed.
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I continued to expand and improve the event creation pipeline, adding more functions and improving error checking.