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My second week working on Taffy Cove. I'm not going to go too strong on this here at this juncture because the amount of time spent on the game is not enough to elicit serious attention and as such, does not deserve a deep dive sort of blog post and try to gen up any interest.

So, as stated last week, the game is a 3 mode game - a single player mode, a multi-player mode and a collection/open world mode.

This past week I have been working on the single player mode, getting the basic mechanics down. It's a 2D game in Roblox.

While its not ready for any sort of presentation, headway has been made and I'm hopeful that the open world level and the single player mode will be largely complete by the end of 2 weeks and afterwards implement a currency system and begin working on the multiplayer mode.

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