Or so the song goes...
My kids are now 4.8 and 12 so I'm just now starting to get some free time again to mod.
As I state in my summary profile I am looking for a dedicated modding team to join.
My only rules are:
- 1) Has to be a game I would actually play. I'm not doing a mod for Barbie Horse Party... again ;)
- 2) Has to make sense. Can't put tons of work into something I don't believe in.
- 3) Mod has to be free, or cheap (in price) if the mod is REALLY good. I do this because I enjoy it, not to make money. Money is good, but only if you feel good about what you have accomplished.
- 4) If there is something I do not know (C++, other various programming languages) that I need to know, I am willing to learn
- 5) Must have blessings of game publishers. No sense doing all that work only to get a "Cease and Desist" letter 2 days after release.
- 6) Rest of team must be dedicated. I will do my work, and happily, but I wont tolerate being the grunt and doing someone's job because they got slack.
- 7) Would prefer a leadership role/management role in the mod. I don't mind being in the trenches, but I have been in them before and feel I could impart some wisdom on folks just starting out. It's not a requirement, just a request.
- 8) Mod producer should have good leadership and management skills. I do not want to work for someone who doesn't trust his team, at the same time I don't want to work for someone who takes the word about the ballistics of a .233 round from a person who has never fired a gun in their life.
- 9) I prefer doing things that make a game more realistic over eye candy. Eye candy is nice, but there is a reason I don't like the Halo series. The mod/game has to offer a plausible scenario and not some run-of-the-mill aliens take over the world same-same.
- 10) Want to know what is expected of me. A little freedom is nice, but having a known quantity list of what needs to be done and when is very helpful in the creation process.