Hello everybody and Assalamun Alaikum! I'm Ömer, a university student living in İstanbul, Turkey. I'm a 3D modeller working with 3DS Max, ZBrush and Blender; 2D Photoshop artist; C, C++ and Java programmer and a BF2 modder. My favourite games are BF2 and BF3, PR, Squad, Insurgency, M&B Warband, and ArmA III. I'm interested in history (any kind of) and drawing. I really keen on weapons, especially modern light firearms. If you need any help about advising, modelling or learning modding, feel free to talk with me via PM. I'll try to help as possible as I can. Keep enjoyed when surfing in my profile and have a nice day! I-Omer-I (A.K.A. Mujaheed, if you see this name in somewhere like Agar.io it's probably me)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Turkish Armed Forces Heavy Soldier for BF2:TaW (view original)
Turkish Armed Forces Heavy Soldier for BF2:TaW
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
illicitSoul
illicitSoul - - 6,280 comments

nice stuff :)

Reply Good karma Bad karma+1 vote
Noobkiller2
Noobkiller2 - - 1,142 comments

Nice!

Reply Good karma Bad karma+1 vote
I-Omer-I Author
I-Omer-I - - 641 comments

Oh, thanks!

Reply Good karma+2 votes
t95blackeagle
t95blackeagle - - 687 comments

great work :)

Reply Good karma Bad karma+1 vote
I-Omer-I Author
I-Omer-I - - 641 comments

Thank you, it made me happy.

Reply Good karma+3 votes
I-Omer-I Author
I-Omer-I - - 641 comments

Thank you for all your nice compliments mates, but please tell if you found an issue

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

It's my first player (and human) model and prepared for BF2:TaW mod. It's made with 7000 polygons, used Turkish Multicam camouflage pattern I made and shared before, made 4096 square px texture map, has no normal map and kit meshes are not textured yet. I'll probably use retextured EU kit models for TAF team, but I prepared some kit meshes that needed. It's just shared as demonstration and purposes to gain advices and critics for making the model ready to use in game. If you have any ideas please share your opinion to make it better.