Animator, and some-what of a modeler. Check out my work here: www.youtube.com/user/HyperMetal101 - Portfolio: www.ranon3d.com

Comment History  (0 - 30 of 43)
Hyper-
Hyper- Jan 24 2014, 1:32pm says:

You could have baked in an AO map as well as a reflection map to fake the chrome a lot better. But with a texture size like that...not so sure.

+2 votes   media: Magnum re-textured!
Hyper-
Hyper- Oct 14 2013, 12:28pm says:

omg Juniez you did it

y e s

+2 votes   media: half life 1 ???? shotgun
Hyper-
Hyper- Jul 29 2013, 12:38pm says:

Well heellloooooooooo.

+1 vote   member: Blur.
Hyper-
Hyper- Mar 20 2013, 12:57pm replied:

no u

+2 votes   media: News from our animator via Skype
Hyper-
Hyper- Mar 14 2013, 11:23pm replied:

r00d.

+2 votes   media: News from our animator via Skype
Hyper-
Hyper- Mar 11 2013, 9:09am replied:

Oh, hey.

+3 votes   media: News from our animator via Skype
Hyper-
Hyper- Feb 13 2013, 1:57am says:

The gun seems to be pointing up at the middle of the screen which is a bit odd because it doesn't look like the player is actually aiming forward. Also, the firing doesn't look right with the extra bounces on the back-to-origin; it pauses/bounces for a bit on the X rotation axis then proceeds back to the origin. If you get rid of that then it would look a lot better.

+6 votes   media: Psp Usp animations
Hyper-
Hyper- Feb 6 2013, 1:23pm says:

A lot of the weapon is missing details like screws, holes, various indents, the walls surrounding the release button, etc. I know high-poly baking isn't even an option, but you can model small parts to bake to a normal map, then make a cavity map out of the normal map thus putting in more detail into the texture. Focus on getting your material definitions correct by observing your weapon references and studying what materials the gun has. You can easily save around 700 tris if you get rid of those rails and just add them as details on the texture, which would save a lot of UV space. The lighting seems quite awkward and random, try getting rid of all that and save yourself some time by just baking the lighting in Blender which will give a much better result. Also, a lot of the parts on the gun are just a flat color...give it some lighting and detail or a bit of noise.

+3 votes   media: SCAR-L Texture (PC)
Hyper-
Hyper- Feb 1 2013, 5:22pm says:

Hey Yams, may I borrow some yams?

+1 vote   member: Yams
Hyper-
Hyper- Jan 12 2013, 8:23pm says:

You should probably hide the crosshair when zooming.

+1 vote   media: It's Open Zombie Season!
Hyper-
Hyper- Jan 12 2013, 8:21pm says:

The zombies were no match for me.

+1 vote   media: L4Q Devs Strategically Fighting off a Zombie Horde
Hyper-
Hyper- Oct 3 2012, 12:55pm says:

Well look who it is.

+1 vote   member: Mr.John
Hyper-
Hyper- May 11 2012, 11:25am says:

I wonder how I got here.

+1 vote   member: Zira.Lomes
Hyper-
Hyper- Mar 5 2012, 8:28pm replied:

I lol'd.

+1 vote   media: MA5C by Hypermetal
Hyper-
Hyper- Mar 4 2012, 8:37pm says:

LOOOOOOOOOL.

+1 vote   member: Blur.
Hyper-
Hyper- Feb 7 2012, 1:49pm says:

good lawd.

Bio, this is looking simply fantastic.

+3 votes   game: Conscript
Hyper-
Hyper- Feb 1 2012, 9:59pm replied:

I died.

+1 vote   game: Conscript
Hyper-
Hyper- Jan 8 2012, 8:19pm says:

Must...ANIMATE.

+1 vote   media: AK-47 Demo
Hyper-
Hyper- Dec 30 2011, 12:55am says:

You still need to get some new hands =P

+1 vote   media: Remington 700 Animation
Hyper-
Hyper- Sep 6 2011, 5:43pm says:

Sweet, it's nice to see you got them coded in there! El Pepi's models look fantastic :D

+4 votes   media: The Whole Gang
Hyper-
Hyper- Jun 22 2011, 11:17pm says:

Alright, you have the guns, now you just need some decent hands to go along with it..

+1 vote   game: Modern Combat
Hyper-
Hyper- Jun 21 2011, 12:10am says:

Not bad, not bad at all.

+2 votes   media: magnum pics
Hyper-
Hyper- May 23 2011, 10:27pm says:

Wow, that looked better than I thought. o_O

+2 votes   media: Zombies can do WHAT now?!
Hyper-
Hyper- Mar 17 2011, 4:39pm says:

You guys never cease to amaze me.

+1 vote   media: Stg-44
Hyper-
Hyper- Mar 10 2011, 9:11pm says:

Darnit, the video won't stop cutting off at the end.

+1 vote   media: Final magnum animations with sound
Hyper-
Hyper- Mar 4 2011, 1:32pm says:

Who's your animator?

+1 vote   game: Modern Combat
Hyper-
Hyper- Feb 22 2011, 11:39pm says:

"DEMO XSI"...

What?

+1 vote   media: Scar WIP
Hyper-
Hyper- Jan 30 2011, 5:04pm replied:

Please do, I kind of like the way it looked when I rendered it.

+1 vote   media: Weapon Pickup
Hyper-
Hyper- Jan 30 2011, 1:20am replied:

The position of the gun was alot different from the view seen here. I guess it will just have to stay like that :\

+1 vote   media: Weapon Pickup
Hyper-
Hyper- Jan 30 2011, 12:11am says:

Aha, so that's what it looks like in game :D

Too bad there is no face on the top of the mag.

+1 vote   media: Reloading M16
Hyper-
Hyper- Dec 13 2010, 5:59pm says:

The mouth reminds me of that boss from Rayman2...

+1 vote   media: Gorge hydra video
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