Hover embraces the controls of a hovercraft and ties in fast-paced combat in intense multiplayer action. This is the first game by Psycho Puppy Games, expect to see more in the future. Be sure to search for Hover Official on Facebook

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On the top level, Hover is a vehicular assault-styled game. The primary objective of each team is not to score a set level of points to achieve victory, it is to enter the opponent's base and seize control of it. There are several aspects of play that set Hover apart from similar games:

The Hovercraft: Officially named 'Outcast', this serves as the player's avatar in game. The difference between the craft and vehicles from other games is that the craft has been designed to replicate an actual hovercraft. This means that the craft will glide a lot more as opposed to using frictional deceleration. The Outcast will also feel more recoil from shooting and from being shot, causing the combat to become significantly more hectic.
Being able to float on air, the Outcast is also able to dodge from side to side, a feat that other vehicles physically can't manage. This feature increases intensity of all fights, and can also be helpful if you have veered off course and are headed for a wall.
The Outcast possesses a shield function as well, which is rather helpful but also has its downsides. While the shield is active the craft will be impervious to all damage, however being hit by weapon fire knocks the craft around a lot more than usual.

Defensive Turrets: These turrets are what ensure the game doesn't end instantly. Turrets are positioned in front of each base and serve as protection in the absence of players. Should a member of the enemy team come to close, the turrets will lock on and unleash waves of gunfire until the player either leaves the radius or dies. Should a team reach a specified limit of kills, the enemy team's turrets will shut down, allowing them access to the base.

Bases: Each base contains a control pad which serves as the primary objective of them game. In order to win, a team must have a certain percentage of members on top of the control pad. Once this number is met, the game finishes and that team wins.

In the traditional style of team-based combat games, Hover will be played across several maps (which we will explain in-depth at a later date). Each level will be vastly different from each other, but will still feature the same game type.

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