Utility: S.E.P. Pulse Field
In an attempt to super charge the Outcast's shields, bandit engineers found that overloading their primary field generators could cause an explosion of charged matter that vaporised anything within half a metre and pushing back other objects outside that radius. This had the unfortunate downside of completely destroying the primary field generators.
When the tournament began as an official league, the S.E.P. Pulse Field was stabilised, removing its destructive nature, but giving it its own indepentant rechargable power unit. Now pilots use the craft to both disrupt enemy's movement and fling their allies in or out of combat.