Hover embraces the controls of a hovercraft and ties in fast-paced combat in intense multiplayer action. This is the first game by Psycho Puppy Games, expect to see more in the future. Be sure to search for Hover Official on Facebook

Report RSS The Team

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The team consists of a total of 7 people. Unfortunately, one member had to leave mid year, however he was replaced with another member.

Dean Muir
In this group, Dean is taking the role of the Producer. He runs group meetings, makes regular checks with the group and ensures everyones on track. He also helps with group tasks with modelling, having been the sole modeler of the hovercraft, and is also the primary designer for one of the levels.

Corey Miller
Corey has taken on the role of Lead Designer. He has to make sure that the other designers are on top of their work and communicates between them and Dean should and problems arise. Corey is primarily a level designer in this group, having designed one of the levels as well as the tutorial level. He is also in charge of creating sounds/sound effects for the game, as well as some minor modelling and texture work.

Fang Yuan
Fang is the artist of the group. Fang's job is to create all the necessary textures to be used in each map and for each model.

Timothy Haynes
Tim is the group's designated modeler. Tim models all objects and structures that are included in each level. On top of this, Tim also creates the UV maps for the models using textures that Fang has created.

Luke Napper
Luke has taken the role of Lead Programmer. It is his job to make sure that all programming needs are met on time and that the code is as bug free as possible. Luke programs various items, ranging from pickups, to the turrets, to the networking capabilities for playing across computers.

Saemus Moffat
Saemus was also a programmer for our group, though unfortunately due to other circumstances he was only available to help the group for the first half of the year. Saemus programmed most of the physics-based coding needed for the game, including the controls of the hovercraft itself.

Dene Richards
Dene is another designer who joined at the start of the second half of the year to replace Saemus. Since joining, Dene has been working as another level designer to create the game's third level.

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