"Imagination is a limit far more formidable than technology.Technology is a key far less potent than imagination. Imagination AND technology working in tandem - are free from all limits, except one: imagination." ~HexenStar

Report RSS Legend 9, Full Version progress, update 24: Mr. Brain, Mr. Icarus...i am glad you could make it!

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The wheel of mods turns, and progress comes and goes :D LOL... Such is the "sharing" of the development time with Quake 2. That is no surprise, since Quake 2 is my favorite FPS of all time, and sharing development time with it usually looks like this : 95% in favor of the adventures of Bitterman and the rest for whatever is there. The only games that could offset this equation for me - are Doom-3 and Hexen 2, however - i can't finish my Doom-3 project now (cause i am 1 PC down, which happens to be capable of running the Doom-3 editor) and albeit sadly, but i don't make mods for Hexen 2... So, we have what we have.

And on that note, i am proud to say that i have almost finished "Q2HM 2.0: Technosphere". Finished modding almost all the SFX - just 3 or 4 left. There are improvements to some of the old fx, some old fx are remade completely and there are a lot of new fx, even though Quake 2 sound engine doesn't do a good job at showcasing those. My last step is the finalized music mastering and testing. This time, i am adding electronic music sets as the default (metal will be kept in a separate folder, no worries), the downtempo-atmospheric kind, which in my opinion enhances the game's atmosphere much better, and lets the sound effects stand out more, which is great. I do want to move the music sets to my recording machine, so that i can do the mastering with the software suited for it. I am posting an official article next time with the announcement to launch the upgraded mod this April. ETA confirmed. Here is a small but cool doggie trailer for Strogg guns:


Hexen-wise, i have advanced with the map 33, but there is still a long way to go. Map 33 in Legend-9 is based on a modified combo of Hexen's refectory and a Deathkings map (which i don't even remember). This was done long ago to combat that box-pile nonsense that "Chicken Software" tried to pass for a dark fantasy level, lol. This level underwent several improvements over the years, but now this is going to be finalized once and for all. So far, I have finished the entrance courtyard and sketched out its battle plan, which i am yet to implement and test. Even though the general wireframe for version 8.33 was good (in this case) there will be alterations in some sections - i may end up removing some of the vanilla ones that i have kept earlier - in favor of new ones i am building now. It's going well so far, and it does look good. Here are some screenshots from the area i just finished remaking.

refectory9a

refectory9d

refectory9b

refectory9c

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Ront1980
Ront1980 - - 198 comments

<3 beautiful as always.

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