I write code.
Posted by Herr_Alien on Feb 25th, 2009
Or should I say: "This is cpt. Wilson. Eberything is fine. Situation is under our control."
Pretty stupid, I know. But for a game released in 2001, I found "Codename: Outbreak" to be a very advanced game. Seriously.In single player, you have an AI unit escorting you everywhere you go. And I mean everywhere: this guy (I choose Joker to be my wingman) will climb ladders, follow you, go prone. Heck, you can even issue orders to him:
But besides the AI, there was something in this game the GSC guys kept and used also in STALKER: an inventory system and a carrying weight limit. So you can't carry thousands of bullets: you become just too heavy.
Still, there is something that was not ported to STALKER, and this is the reason I re-installed this old game: cooperative multiplayer. Yep, the very same word Henley had troubles with, the very same concept behind Irongrip: Warlord or L4D, but this time also having a story behind it.
So, yours trully (call me Prof for the time being :) ) will try to run a coop match with Moose_Head. I'm thinking also at setting some of the missions to take part during night time. Just to add a challenge :)