We are a small Indie game company for PC and Mobile in southern California. We just released our first game Techno Dash!

Report RSS Steady Progress and Great Learnings

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The last two months have been going well for us. Our progress on Techno Dash has been slow but steady however we've been learning a great deal more in Game Development!

At the end of March, Justin went to GDC in San Francisco during his spring break and had a fantastic time there. He met many people in the industry and attended many of the talks. The cool thing is that he got the All Access pass so that he can watch videos from the GDC Vault to further learn and share his knowledge with Nate.

The other cool news is that both John Romero and Brenda Romero are teaching courses at UCSC which is where Justin is at and is able to attend their classes and learn even more about game development! Since he is still taking classes, he hasn't been able to put as much time into development, however in about a month from now classes will be over, allowing him to get back into Techno Dash full time.

Progress
In the meantime, we've been working on redesigning the store UI interface in order to make it more intuitive and more fun! Our Hammerwing UI is managing well with whatever changes we make, proving how robust it is so far. The only "issue" was that we had to create another behavior for expanding windows and moving other elements out of the way.

Nate has also been working on creating more art assets and animations in the game, filling out and replacing the current stand-ins and making the game look and feel even better.

In his limited time, Justin has looked into how other games have their goal system made and has come up with ideas in how our own system can be improved.

We expect things to be slowly chugging along until Justin finishes finals and returns to southern California. In the summer we'll be switching gears and work at a much greater pace and our current goal is to get the game closed and submitted to the iOS hopefully before end of summer.

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