Hello there, friend.
honestly, from a customer point of view I would have voted $6-$10 but from a developer point of view this price is not enough to live and continue developping the game, except if the game becomes super popular.
the indie games I most appreciate mostly all fall under the $21+ category
you should have added "yes" because "it's a possibility" sounds like a maybe...
for some people, it's their dream to work at Epic or Ubisoft, they're just making their own games to get experience
working 2-4 because we can't afford to do it all alone. deadlines
Hand-made for now.
Procedurally generated in a near future ;)
how the hell does this devil machine work o.O
it is indeed very awesome !
The most intense accent I have ever heard
hmm honestly guys you seem to have no idea the work it takes to develop a game. The team currently behind minecraft have meetings, they fix bugs (which the mod creators do not do), they communicate with the community to know what needs changing, they are updating the entire engine, etc.
stop hating on what you don't seem to know ;)
hey Henley, think it'd be time for a new poll ?
omg dinosaurs. me so wanna play that :3
you do know that adding stuff will make the game more demanding for the computer right ?
The reason is simple enough why companies (but mostly people) HATE selling or having to buy in-game items for real money... Most of the time, a game has things you can buy with virtual currency, duh. But, to make more money, companies implement real-money items. But, why would players use real money to get items when they can get items for virtual currency ?
That's why developers often overpower items bought with money to give players an actual reason to buy things.
And that's what ruin everything.
ie. "Hahaha I have now played 50 hours of that game and acquired most of the best items!"
"I'm 12 and you're noob, I bought stuff with my mom's credit card and it's better than all your stuff"
also, it's a downer most of the time. If people paid one time for the game, why would they pay again to get stuff that could have been implemented free of charge ?
I understand developers gotta live but that is definitely not the good way to go.
are you planning to make all sprites 3d sprites ?
well personally, I rather go left or right all the way, that way I will eventually get to an exit; except if the exit is in the middle, which is pretty rare.
anyway, nice article ! even if I don't agree with all of it ;)
I see you are an experienced member of desura/indiedb and I just have a question : how can one get the "badges" saying like 3d model/audio/gfx underneath the profile name and image when posting on the forums ?
been looking everywhere and can't seem to find out how :P
Soundtrack available here for free !
oh my god... sooooo beautiful o.O
oh god... most awesome video on indiedb. can't wait for this game ! :o
gameplays are not copyrighted up to a certain limit. this limit will change depending on whom judges the differences. not saying this game is bad, I bought it and it is really nice, *as a tribute*. because this game is clearly borrowing A LOT from homm.
I'm just warning, they CAN be prosecuted.
it would just be honest to point out it is a tribute and not a completely original & new game
this is a different context:
1. their graphics were limited by the technology. this game is intended to have the old-school look of homm II.
2. quake & unreal are indeed both fast-paced first person shooters, but they had different styles & stories. this game & homm are both turn-based strategy games, but they ALSO have the same gameplay, except very little differences.
since both this game & homm don't really have a storyline, the only difference between the two games are the names/assets. if the differences between the 2 products are so little that it takes some study to understand the actual differences, it is considered borderline illegal
take for example a music cover, if a band decides to do a cover of a song & change only one sentence & one note in the song to bypass the copyrights & then sell their song & the original artist acknowledge this, he might prosecute & win, it will be up to the judge's common sense
yes, gameplay can be copyrighted.
oh and please, be respectful
this game risks a potential prosecution as it seems to be a dodgy clone. the mechanics are the same as heroes of might & magic, even the details like the ressources, the combat system, the turn based days, weeks, months system, unit recruitment & heroes stats & perks are identical. only the names & very little details seem to mark the difference between the 2 games. one can easily mistake the original heroes of might & magic for this tribute.
the game design cannot be copyrighted up to a certain limit, if the heroes of might and magic developer ran into this & decides to prosecute, he might win
I bought it & in fact, except for the naming of the things, it's very, I mean VERYYYYYYY much the exact same thing.
you should at least say it's "a tribute" not "that's 2 different games"..
what is the difference between this & heroes of might & magic ? not saying it's a ripoff or anything, just curiosity
damn.. that's seems like fun ! gonna buy that for sure when I'll have my windows :P
YAY ! casual rpg :D
I like it but.. maybe more variety in the enemies ? 5 just doesn't seem enough for me ;P
I was one day from the 4 months point ! damn you sieges..
oh & there should be a priorities panel for every citizen, accessible from a cupboard in their room or something.. so that citizens are full time cooks or miners. right now people go mine & when they have mined one block they go cook a bread & go back to mine one block & go back make a bread & so on.. big loss of time..
& what is the purpose of the automatic mode of the wheatfarms & mills ? off seems to prevent the people from harvesting them & on seems to put the wheatfarms on top priority.. I don't get it
ps. your game is addicting. & so fun :P
woah this looks awesome o.O
well if a smaller building makes makes villagers faster & stronger, than even in late game the player still need to do small buildings to have the best ratio but big buildings still have their bonuses.
and if bigger buildings makes faster & stronger villagers then in late game the player can just make big buildings and have a good game.
I'd prefer small buildings in this perspective.
also, have you thought about making the small buildings make villagers longer but stronger & big buildings make villagers faster but weaker or the other way around? :P
wow towns is starting to get real interesting :D