Guiboune "Oceloax" joined Oct 18, 2011

Oh hai tharr ! nice to meet you.

Comment History  (0 - 30 of 40)
Guiboune Sep 2 2013, 10:47am says:

honestly, from a customer point of view I would have voted $6-$10 but from a developer point of view this price is not enough to live and continue developping the game, except if the game becomes super popular.
the indie games I most appreciate mostly all fall under the $21+ category

+23 votes   poll: What price is the sweet spot for indies?
Guiboune Aug 21 2013, 10:41am says:

you should have added "yes" because "it's a possibility" sounds like a maybe...
for some people, it's their dream to work at Epic or Ubisoft, they're just making their own games to get experience

+7 votes   poll: If you are working on your own game(s) are you going to work for an official developer team in future?
Guiboune Jul 22 2013, 11:00am says:

working 2-4 because we can't afford to do it all alone. deadlines

+1 vote   poll: How big is your dev team?
Guiboune Jun 8 2013, 11:20am says:

Hand-made for now.
Procedurally generated in a near future ;)

+4 votes   poll: You prefer game levels to be
Guiboune May 13 2013, 11:46am says:

how the hell does this devil machine work o.O
it is indeed very awesome !

+3 votes   news: Mind Controlling in Son Of Nor, New Rewards, Kicking it forward
Guiboune May 2 2013, 2:03am says:

The most intense accent I have ever heard

+1 vote   media: Tutorial #2 - How to use weapons
Guiboune Apr 28 2013, 8:15pm replied:

hmm honestly guys you seem to have no idea the work it takes to develop a game. The team currently behind minecraft have meetings, they fix bugs (which the mod creators do not do), they communicate with the community to know what needs changing, they are updating the entire engine, etc.
stop hating on what you don't seem to know ;)

+9 votes   news: Cubic Chunks
Guiboune Mar 29 2013, 9:09am says:

hey Henley, think it'd be time for a new poll ?

+1 vote   member: Henley
Guiboune Oct 9 2012, 12:45am says:

omg dinosaurs. me so wanna play that :3

+2 votes   feature: Primal Carnage Beta Launch & Pre-orders!
Guiboune Sep 17 2012, 8:13pm replied:

you do know that adding stuff will make the game more demanding for the computer right ?

+1 vote   game: MyCraft 3D
Guiboune Sep 16 2012, 3:47am says:

The reason is simple enough why companies (but mostly people) HATE selling or having to buy in-game items for real money... Most of the time, a game has things you can buy with virtual currency, duh. But, to make more money, companies implement real-money items. But, why would players use real money to get items when they can get items for virtual currency ?
That's why developers often overpower items bought with money to give players an actual reason to buy things.
And that's what ruin everything.
ie. "Hahaha I have now played 50 hours of that game and acquired most of the best items!"
"I'm 12 and you're noob, I bought stuff with my mom's credit card and it's better than all your stuff"
also, it's a downer most of the time. If people paid one time for the game, why would they pay again to get stuff that could have been implemented free of charge ?
I understand developers gotta live but that is definitely not the good way to go.

+3 votes   news: Selling in game items: Why do some companies hate it?
Guiboune Aug 29 2012, 1:32pm says:

Neat !

+1 vote   media: Main Menu
Guiboune Aug 16 2012, 1:47pm says:

awesome !
are you planning to make all sprites 3d sprites ?

+2 votes   media: 3d snake crab
Guiboune Aug 15 2012, 2:13am says:

well personally, I rather go left or right all the way, that way I will eventually get to an exit; except if the exit is in the middle, which is pretty rare.
anyway, nice article ! even if I don't agree with all of it ;)

+2 votes   tutorial: The Carrot, The Stick, and The Energy Tank
Guiboune Aug 13 2012, 10:12pm says:

Hey Henley,
I see you are an experienced member of desura/indiedb and I just have a question : how can one get the "badges" saying like 3d model/audio/gfx underneath the profile name and image when posting on the forums ?
been looking everywhere and can't seem to find out how :P
Thanks !

+2 votes   member: Henley
Guiboune Aug 9 2012, 3:53pm says:

Soundtrack available here for free !

+1 vote   news: Drift Pool | Announcement
Guiboune Apr 16 2012, 6:11pm says:

aww yeah

+1 vote   media: Towns 0.45 preview
Guiboune Apr 10 2012, 9:29pm says:

oh my god... sooooo beautiful o.O

+2 votes   game: ARKA
Guiboune Mar 31 2012, 8:49pm says:

oh god... most awesome video on indiedb. can't wait for this game ! :o

+2 votes   media: Timelapse :: Arcane Worlds 0.03
Guiboune Mar 27 2012, 5:50pm replied:

gameplays are not copyrighted up to a certain limit. this limit will change depending on whom judges the differences. not saying this game is bad, I bought it and it is really nice, *as a tribute*. because this game is clearly borrowing A LOT from homm.
I'm just warning, they CAN be prosecuted.
it would just be honest to point out it is a tribute and not a completely original & new game

+1 vote   news: Palm Heroes 2 Released on Desura
Guiboune Mar 27 2012, 5:20pm replied:

this is a different context:
1. their graphics were limited by the technology. this game is intended to have the old-school look of homm II.
2. quake & unreal are indeed both fast-paced first person shooters, but they had different styles & stories. this game & homm are both turn-based strategy games, but they ALSO have the same gameplay, except very little differences.
since both this game & homm don't really have a storyline, the only difference between the two games are the names/assets. if the differences between the 2 products are so little that it takes some study to understand the actual differences, it is considered borderline illegal
take for example a music cover, if a band decides to do a cover of a song & change only one sentence & one note in the song to bypass the copyrights & then sell their song & the original artist acknowledge this, he might prosecute & win, it will be up to the judge's common sense
yes, gameplay can be copyrighted.
oh and please, be respectful

+2 votes   news: Palm Heroes 2 Released on Desura
Guiboune Mar 27 2012, 1:45am says:

this game risks a potential prosecution as it seems to be a dodgy clone. the mechanics are the same as heroes of might & magic, even the details like the ressources, the combat system, the turn based days, weeks, months system, unit recruitment & heroes stats & perks are identical. only the names & very little details seem to mark the difference between the 2 games. one can easily mistake the original heroes of might & magic for this tribute.
the game design cannot be copyrighted up to a certain limit, if the heroes of might and magic developer ran into this & decides to prosecute, he might win

+3 votes   news: Palm Heroes 2 Released on Desura
Guiboune Mar 26 2012, 3:36pm replied:

I bought it & in fact, except for the naming of the things, it's very, I mean VERYYYYYYY much the exact same thing.
you should at least say it's "a tribute" not "that's 2 different games"..

+4 votes   news: Palm Heroes 2 Released on Desura
Guiboune Mar 26 2012, 11:19am says:

what is the difference between this & heroes of might & magic ? not saying it's a ripoff or anything, just curiosity

+4 votes   news: Palm Heroes 2 Released on Desura
Guiboune Mar 22 2012, 12:02pm says:

damn.. that's seems like fun ! gonna buy that for sure when I'll have my windows :P

+2 votes   news: Gremlin Invasion: Survivor Released on Desura
Guiboune Mar 21 2012, 8:34am says:

YAY ! casual rpg :D
I like it but.. maybe more variety in the enemies ? 5 just doesn't seem enough for me ;P

+1 vote   news: 5 Minutes game?
Guiboune Mar 17 2012, 8:52pm says:

I was one day from the 4 months point ! damn you sieges..
oh & there should be a priorities panel for every citizen, accessible from a cupboard in their room or something.. so that citizens are full time cooks or miners. right now people go mine & when they have mined one block they go cook a bread & go back to mine one block & go back make a bread & so on.. big loss of time..
& what is the purpose of the automatic mode of the wheatfarms & mills ? off seems to prevent the people from harvesting them & on seems to put the wheatfarms on top priority.. I don't get it
ps. your game is addicting. & so fun :P

+1 vote   game: Towns
Guiboune Mar 17 2012, 4:35pm says:

woah this looks awesome o.O

+1 vote   media: In Game Landscapes (Updated models/textures)
Guiboune Mar 7 2012, 10:23pm says:

well if a smaller building makes makes villagers faster & stronger, than even in late game the player still need to do small buildings to have the best ratio but big buildings still have their bonuses.
and if bigger buildings makes faster & stronger villagers then in late game the player can just make big buildings and have a good game.
I'd prefer small buildings in this perspective.
also, have you thought about making the small buildings make villagers longer but stronger & big buildings make villagers faster but weaker or the other way around? :P

+1 vote   news: New gameplay footage, but a building populant dilemma ...
Guiboune Mar 4 2012, 10:45pm says:

wow towns is starting to get real interesting :D

+1 vote   media: Towns 0.42 showcase
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